We've just made Hungry Birds 1.0.8.0 available, more levels, more destructible objects, performance optimizations, and game play difficulty adjustments.
I started work on my new game approximately 3 months ago. Life for this game began by following a simple tutorial to help me learn Unity. I decided to take the tutors advise and add a few extra bits too it, kept on doing this and made a real project out of it. I've been spending hours on it each day, probably around 400 hours so far (which includes programming, level design, testing, learning as I go, etc). My time on it it spent equally amongst creating new levels, puzzles, overall design or game play mechanics.
Hungry Birds is a sling shot style game, along the lines of Angry Birds. I now have up to 40 playable levels, and of those 40 levels there are around 26 unique sceneries. The game includes a variety of destructible objects.
I would love some peeps to make a purchase (starting price $1.50) and to then please provide feedback and suggestions, and contribute towards my dev logs.
Please also note the screenshots shown, and gameplay footage are from about 8 revisions ago, and lot's more has been added in terms of content and features.
This game is also bound to be receiving numerous updates in the short term too.
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Hungry Birds 1.1.2.0 is now available. I've reduced the cost to $1.
1.0.8.5 is available. New Bird, More levels, more monsters and more fun. (Currently looking for testers and feedback)
We've just made Hungry Birds 1.0.8.0 available, more levels, more destructible objects, performance optimizations, and game play difficulty adjustments.
Welcome to the Hungry Birds Dev Log....
Hello and Welcome to Hungry Birds
I started work on my new game approximately 3 months ago. Life for this game began by following a simple tutorial to help me learn Unity. I decided to take the tutors advise and add a few extra bits too it, kept on doing this and made a real project out of it. I've been spending hours on it each day, probably around 400 hours so far (which includes programming, level design, testing, learning as I go, etc). My time on it it spent equally amongst creating new levels, puzzles, overall design or game play mechanics.
Hungry Birds is a sling shot style game, along the lines of Angry Birds. I now have up to 40 playable levels, and of those 40 levels there are around 26 unique sceneries. The game includes a variety of destructible objects.
I would love some peeps to make a purchase (starting price $1.50) and to then please provide feedback and suggestions, and contribute towards my dev logs.
Please also note the screenshots shown, and gameplay footage are from about 8 revisions ago, and lot's more has been added in terms of content and features.
This game is also bound to be receiving numerous updates in the short term too.